

From what i've seen maya seems to come with more built in functions for doing things quicker, Ie deformation of models etc.
3d max vs blender free#
I've been working in blender now for the majority and a couple of days ago got maya on the Autodesk free student licence. Like everyone above, It shouldn't really make a difference which package you use, at the end of the day they all do the same, thing. I've been modelling now teaching myself as I go, started to get some stuff that is showing some real results over the past few days. Of course it depends what are of 3D you're more interested in, if it's animation I'd say focus on Maya, if it's modelling maybe look at something like Modo and use that with zBrush.

Max has some neat modelling tools folks say are better than Maya, but for rigging and animation Maya is by far the best. The context sensitive right click menus are super handy (can get most options by either right clicking/ ctrl+right click or shift+right click). Still, Maya is my favourite interface wise and the easiest I found to learn. You could opt for something like Maya LT, although they nerf some small but very important features (such as set driven keys, essential for any sort of rigging). Blender is fantastic although it works so differently to most other 3D packages (silly little things like right click to select, Z being world up instead of Y etc) that it can be difficult to switch between it and C4D, XSI, Maya, Max etc.īig problem at the moment is Autodesk own the 3D market, Max and Maya are by far the most popular programmes but they haven't changed for the better in the last 4 iterations (and are super expensive). Max and Maya have more in common than either with Blender I'd say. Still, Blender seems a pretty good program, especially considering it isn't free and not owned by that all-eating Mammoth that is Autodesk.
3d max vs blender license#
However, after all's said and done, if you get along with Blender and it does the things you need, why change at all? The only advantage would be that some studios may be using Maya or Max in their workflow and require you to use them (because they have a license only for that program). Maya also has the light version, which is less expensive. Max had always had a convoluted interface, so I wouldn't recommend it, any more. I use Maya and like it better than Softimage, which I used before. They are very handy when you are working with engines, such as Unreal 4, because animation, smoothing groups, and Lightmaps UVs can be exported aswell as the geometry. I never used Blender, but I'm not sure if it has FBX format exporters. So Maya is definitely the thing to learn, now. Autodesk also destroyed Softimage and added some of the better functions of it into Maya. Maya is Autodesk's powerhorse now, Max is getting toned down and won't have animation features in 2016+ release.
